Tag Archives: Quixel Suite

Art Deco Street Lights – Revisted

One thing that really helps an artist keep going is seeing how far they’ve come. In that spirit, I revisted some art deco street lights I made a while back for the Aurora engine, and remade them for use in Unity.

I rebuilt the models with a higher poly-count. The silhouettes of the early versions were fairly jagged, and this has been a great improvement. I also redid the textures for PBR.

My favorite part about these models is probably the filament, which is just an eight sided cylinder, doubled in place so that there are both outward and inward pointing face normals. The normal and opacity maps create the illusion of a wire coiled around this cylinder, all for a quite modest poly count.

Matteri Vineyards Wine Label Final

Here is a 3D rendering of the wine label I designed for the family’s first vintage. The background of the label was inspired by a concept from friend and artist Mike Puncekar, and is a stylized depiction of a vineyard sunset. Future labels will be variations on this theme, with a different stylized background, and potentially a different shape to the border around the center part of the label.