Beginnings of a City

Over the last week or so I have been making about a building a day in the beginnings of a project intended to give level designers the assets needed to make a 19th century city. I have drawn inspiration from classic Belgian and Dutch architecture, and intend to create steampunk variants of these buildings at some point in the future.

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At present I have configured the models for Neverwinter Nights 2, complete with tint maps, collision boxes and walkmesh data.

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